MechWarrior 5: Mercenaries Review (PS4) (2024)

It can be intimidating to jump into a long-running franchise, butMechWarrior 5is admirably approachable. While the menus and base management system seem better suited for the PC platform, the gameplay is high-octane but calculated fun.

MechWarrior 5: Mercenaries Review (PS4) (1)

In The Future… Things Suck

MechWarrior 5is set in 3015 and revolves around a war where five intergalactic Houses compete against each other for territory and resources. This is where the titular mercenaries come in — they get hired by the various houses to do their dirty work. However, you don’t play as any ordinary mercenary, but rather the commander of a mercenary unit called Nik’s Cavaliers, Mason.

There’s some talk about the protagonist’s father, but it’s hard to feel any attachment because this narrative tells rather than shows. You’ll get more mileage out of the story if you are already invested in the BattleTech universe, which has been going since 1984. Its deep-rootedness can be seen in how every mission has a bit of story behind it, and radio dialogue will mention in-universe events. All things considered, it adds another layer to the grind, and the game generally has an interesting premise and good voice acting.

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Rock ‘Em Sock ‘Em Robots

The joy ofMechWarrior 5 lies in its mech combat. Controlling your robot warrior is done by moving the hip first with the left analog stick side-to-side so that the whole machine can turn before moving forward. This unique movement mechanic may take some getting used to, but you’ll soon get the hang of it. Then there are the weapons — from lasers and missile launchers to the machine gun, each weapon, to varying extents, generates heat from your mech. The whole machine could go into emergency lockdown if this gets too much, leaving you immobilized during combat. Before choosing your arsenal, though, you fill up your ‘Lance’s’ (team) four slots with Mechs. There are four types of Mechs: Light, Medium, Heavy, and Assault. Along with the weapon types, there is room for any sort of playstyle.

Combat-wise, the game is a good mix of genres. Everything you do is deliberate and calculated like a simulation, but that’s wrapped around the core of an action-shooter. Enemies come in two groups: first off is the small fry — tanks, and helicopters that will go down after one or two shots. It is incredibly satisfying to see a chopper slowly spiral down from the sky after you shoot it down, just like a scene from a blockbuster movie. Then, there are the actual enemy mechs, which are formidable. Targeting certain limbs yields advantages, like hampering movement by targeting legs or destroying a weapon by blowing up an arm. AI can sorta lay you off by being dumb or go full throttle by spamming you with attacks, you never quite know. Nevertheless, the actual combat is engaging.

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Bankruptcy Simulator

If you like XCOM, you’ll enjoy the management that comes with being the commander-in-chief. You’ll be working across the galaxy, stepping foot in each of the five Houses’ territories in search of work. Jobs are the missions and they will have varying objectives. These can range from assassinating a Mech to protecting an area and holding out for a certain time. You’ll also have to consider every mission’s briefing — the difficulty level, the payout, weather conditions, etc. It’s the crux of the game, taking the job and cashing in the paycheck, with all the risk-and-reward to keep in mind. With more cash, you’ll be able to purchase and upgrade mechs and better manage expenses like travel and rent. It can be a bit cruel on the first playthrough, leaving you with a decent chance of becoming bankrupt if you lose one mission or accidentally step into the higher-level territory. However, it’s a worthwhile learning curve.

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My biggest gripe with the management system is the interface. Navigating the many menus is still clearly tailored to a mouse, keyboard, and monitor. The main reason is that everything appears with text too small and buttons too cluttered with each other. This left me using the zoom accessibility option (home button and square) a lot. Another pitfall, specifically for offline players, is hiring pilots. Certain spots in the galaxy will yield intrepid mercenaries-for-hire, but on the field, their AI sucks. They just die very quickly due to a lack of clever maneuvering and passive usage of weapons. Thankfully, the game boasts four-player co-op, and your friend(s) can play as whomever you hired. It just sucks that the only time co-pilots are a viable option is when a friend is online.

MechWarrior 5: Mercenaries Review (PS4) (5)

Total Destruction

This was reviewed on a PS4, which means that the framerate is half of that on PS5, in addition to dipping when things get hectic. No HDR is available on both platforms, which is a shame because the destruction and fire affect rock. Totaling buildings brought me back to the adolescent joy I had playing games like Hulk: Ultimate Destruction and Rampage, and the ragdoll physics each mech have when they die makes me chuckle. The biomes, like a swamp or forest, provide a decent sandbox for the madness to ensue, and they can look kinda pretty if you use a jetpack to thrust yourself up to a vantage point. You just gotta take this all in mind when playing missions over the 25-hour campaign because things can get repetitive if you don’t appreciate the little things.

Since its initial 2019 release, the game has seen a few major updates. First is the ability to switch between the Mechs on your team in mission, which is a somewhat effective solution to the friendly AI problem. Melee attacks are also a recent and welcome addition. And with the release of console versions come crossplay across all platforms, which is neat. However, there is no matchmaking, meaning you can only join through invites, which is fairly inconvenient. You can also play DLC that you don’t own with a friend who does, which is nice, although it sucks that both expansion packs don’t have trophy lists. Overall it’s a release with years’ worth of refinements that add value for money.

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Merc Life

MechWarrior 5: Mercenaries is an ideal starting point for anyone who wants to get into the mecha game genre. Its technical mechanics are daunting at first, and the management system can be harsh, but there is fun to be had in the destructible environments and PvE mayhem.

You can buy MechWarrior 5 on PSN here. I recommend the Jumpship Edition.

Developer:

Piranha Games

Publisher:

Piranha Games

Genre:

Simulation, Action

Release Date:

September 23, 2021

Final Rating:

7.6

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MechWarrior 5: Mercenaries Review (PS4) (2024)

FAQs

Is MechWarrior 5 worth it on PS4? ›

Latest User Reviews

It offers a competent amount of customization for both you and your 3 fellow lance mechs. The AI is pretty decent and allows for a great solo experience. Though if you do play with some pals, you can get away from the "standard" loadout and get up to some serious shenanigans.

Is MechWarrior 5 Jumpship Edition worth it? ›

Buying the bundle "Jumpship Edition" is quite enough for a good amount of content. The latest DLC is not included, but it doesn't bring all too much to the table, so you can skip it for a while and buy at a later sale if you'll still like the game enough by that time.

How many hours is MechWarrior 5? ›

Powered by IGN Wiki Guides
Single-PlayerPolledLeisure
Main Story843h 19m
Main + Extras2272h 27m
Completionist890h 59m
All PlayStyles3878h 18m

Is MechWarrior 5 mercenaries single player? ›

It is the first single player MechWarrior game since 2002. It was initially available as an Epic Games Store exclusive title, which, like other games with Epic Games Store exclusivity deals, was met with criticism.

Is MechWarrior 5 good without DLC? ›

MechWarrior 5: Mercenaries

Hard to say, you can get a good feel for the game short term without the DLCs, but any long-term play should include the three I mentionned for the best experience, IMO. You can try the base game and get the DLC if you like it, I`d say.

Does everyone need DLC for MechWarrior 5? ›

Only host needs DLC, clients only need base game. Frequently play with this setup.

Do the borders change in MechWarrior 5? ›

The borders aren't actually fixed, they will move, with time.

Does faction matter in MechWarrior 5? ›

Outside of the bigger wiggle room in reward negotiations - reputation also affects quantity of stuff you find in industrial zones belonging to said faction, and some price markup with them. So, if you can help it - it is generally a good idea to be on good terms with major factions.

What is the max level in MechWarrior 5? ›

Increases the reputation level cap from 15 to 30 and provides additional rewards and negotiation points to use at higher levels.

Can you play MechWarrior 5 offline? ›

Is an Internet Connection required? Broadband internet connection is needed to download the Game. Broadband internet connection is needed to play and host Co-op games.

Which MechWarrior game to start with? ›

Battletech: A Game of Armoured Combat (AGoAC) is a true starter set, providing a bigger, fatter rulebook, 8 miniatures giving two complete Lances, and everything needed to play the game. You have full sized record sheets, points, the 'full' rules for mech combat, and even rules for designing your own mechs.

How many people play MechWarrior 5? ›

MechWarrior 5: Mercenaries
MonthAvg. PlayersPeak Players
Last 30 Days947.81,830
March 20241,044.12,033
February 2024826.71,560
January 20241,142.22,296
31 more rows

What is MechWarrior 5 coop like? ›

What's the co op like? You run basically off the host save with players filling in for AI Lance mates. Need to send the friend an invite code. Co-op does make the game more fun but there are some quirks like jump jets are absolutely useless for the co-op player.

Does MechWarrior 5 have couch coop? ›

(cliffnotes/TLDR) MW5 cannot do LAN/Local Coop because (surprise surprise) the Devs took the easy way out, coop is not encoded into the game, they force you to do co-op through an online server... so if the server ever "goes away" then no more coop.

Is MechWarrior 5 first person or third person? ›

You have 2 view options in MW5: - co*ckpit view, which simulates sitting in a co*ckpit including "head" bobbing and the actual co*ckpit. - 3rd Person view, which simulates a drone above your mech.

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